ArtCenter College of Design

1 year 8 months

Reimagining Access

Inclusive Technology Design for Archives and Special Collections

Role

UX Researcher and Designer

#accessibility

ArtCenter College of Design

1 year 8 months

Reimagining Access

Inclusive Technology Design for Archives and Special Collections

Role

UX Researcher and Designer

#accessibility

ArtCenter College of Design

1 year 8 months

Reimagining Access

Inclusive Technology Design for Archives and Special Collections

Role

UX Researcher and Designer

#accessibility

Overview

Overview

Overview

Background Context

Sponsored by the Institute of Museum and Library Services (IMLS), Reimagining Access is a user research and design project that aims to incorporate human-centered design processes into innovative experiences accessing archival digital collections using current and emerging technologies.

Six teams co-created with people with disabilities, including ADHD, dyslexia, blind or low vision, and deaf or hard of hearing through participatory design sessions. The project's mission was to consider accessibility throughout the end-to-end process, rather than an afterthought in product development. 

Background Context

Sponsored by the Institute of Museum and Library Services (IMLS), Reimagining Access is a user research and design project that aims to incorporate human-centered design processes into innovative experiences accessing archival digital collections using current and emerging technologies.

Six teams co-created with people with disabilities, including ADHD, dyslexia, blind or low vision, and deaf or hard of hearing through participatory design sessions. The project's mission was to consider accessibility throughout the end-to-end process, rather than an afterthought in product development. 

Background Context

Sponsored by the Institute of Museum and Library Services (IMLS), Reimagining Access is a user research and design project that aims to incorporate human-centered design processes into innovative experiences accessing archival digital collections using current and emerging technologies.

Six teams co-created with people with disabilities, including ADHD, dyslexia, blind or low vision, and deaf or hard of hearing through participatory design sessions. The project's mission was to consider accessibility throughout the end-to-end process, rather than an afterthought in product development. 

Design Challenges

How might designers co-create with people with disabilities using human-centered frameworks and methodologies? How might we improve the user experience of digital archives that meets accessibility standards while upholding the integrity of digitized artifacts?

Design Challenges

How might designers co-create with people with disabilities using human-centered frameworks and methodologies? How might we improve the user experience of digital archives that meets accessibility standards while upholding the integrity of digitized artifacts?

Design Challenges

How might designers co-create with people with disabilities using human-centered frameworks and methodologies? How might we improve the user experience of digital archives that meets accessibility standards while upholding the integrity of digitized artifacts?

Design Approach

The scope was to build concept designs for ArtCenter College of Design’s Digital Archive and Special Collections. I led two case studies which ran for 14 weeks; each began from project ideation to development of high-fidelity prototypes. I then co-designed potential guidelines, principles, and prompts that address accessibility needs.

Design Approach

The scope was to build concept designs for ArtCenter College of Design’s Digital Archive and Special Collections. I led two case studies which ran for 14 weeks; each began from project ideation to development of high-fidelity prototypes. I then co-designed potential guidelines, principles, and prompts that address accessibility needs.

Design Approach

The scope was to build concept designs for ArtCenter College of Design’s Digital Archive and Special Collections. I led two case studies which ran for 14 weeks; each began from project ideation to development of high-fidelity prototypes. I then co-designed potential guidelines, principles, and prompts that address accessibility needs.

Projects

Projects

Projects

Building Bridges

How might we improve the user experience in searching, viewing, and saving artifacts?

Building Bridges

How might we improve the user experience in searching, viewing, and saving artifacts?

Laptop screen showcasing web interface of a gallery of digital artifacts.
Laptop screen showcasing web interface of a gallery of digital artifacts.
Laptop screen showcasing web interface of a gallery of digital artifacts.

Double Check

How might we use agentive and assistive technologies to manage archival submissions and requests?

Double Check

How might we use agentive and assistive technologies to manage archival submissions and requests?

Computer desktop screen showcasing a magazine spread annotated with highlighted text and red boxes.
Computer desktop screen showcasing a magazine spread annotated with highlighted text and red boxes.
Computer desktop screen showcasing a magazine spread annotated with highlighted text and red boxes.

Accessible Design: Prompts & Principles

How might we consider accessibility end-to-end in design processes?

Accessible Design: Prompts & Principles

How might we consider accessibility end-to-end in design processes?

Image of the planet earth with an overlay of different color grading effects.
Image of the planet earth with an overlay of different color grading effects.
Image of the planet earth with an overlay of different color grading effects.

More Case Studies

Credit NASA Jet Propulsion Laboratory:   The current concept envisions delivering a Mars lander near Jezero Crater, where Perseverance (far left) is caching, or collecting, samples. A NASA-provided Sample Retrieval Lander (far right) would carry a NASA rocket (the Mars Ascent Vehicle), and a second lander, pictured in the background, would carry ESA’s Sample Fetch Rover (center), which is a little smaller than a golf cart.

For Mars Sample Return and Sample Return Lander

#service-design

Credit NASA Jet Propulsion Laboratory:   The current concept envisions delivering a Mars lander near Jezero Crater, where Perseverance (far left) is caching, or collecting, samples. A NASA-provided Sample Retrieval Lander (far right) would carry a NASA rocket (the Mars Ascent Vehicle), and a second lander, pictured in the background, would carry ESA’s Sample Fetch Rover (center), which is a little smaller than a golf cart.

For Mars Sample Return and Sample Return Lander

#service-design

Credit NASA Jet Propulsion Laboratory:   The current concept envisions delivering a Mars lander near Jezero Crater, where Perseverance (far left) is caching, or collecting, samples. A NASA-provided Sample Retrieval Lander (far right) would carry a NASA rocket (the Mars Ascent Vehicle), and a second lander, pictured in the background, would carry ESA’s Sample Fetch Rover (center), which is a little smaller than a golf cart.

For Mars Sample Return and Sample Return Lander

#service-design

Logo of OpenCAE, featuring the text "OpenCAE" beside a circular graphic element on a dark background.

NASA JPL's Computer Aided Engineering Organization

#graphic-design

Logo of OpenCAE, featuring the text "OpenCAE" beside a circular graphic element on a dark background.

NASA JPL's Computer Aided Engineering Organization

#graphic-design

Logo of OpenCAE, featuring the text "OpenCAE" beside a circular graphic element on a dark background.

NASA JPL's Computer Aided Engineering Organization

#graphic-design

© Updated 2025

© Updated 2025

© Updated 2025